This list includes perks and level 100 talents for each spec as well.
- Agility and Intellect no longer grant crit.
- Base crit is 5%.
- Brewmasters and Windwalkers will have a passive that increases crit by 10%, total base 15%
- Agility grants 1 AP. Strength grants (.5 or 1?)
- Formulas for weapon damage have been revamped.
- Ability Pruning:
- Disable removed from BM and MW. Remains for WW.
- Casting healing spheres
- Surging Mist is now available to all specs. 30 energy for WW/BM. Only generates chi for MW
- Grapple Weapon
- Crowd Control changes:
- Fists of Fury no longer stuns a target more than once per cast.
- Glyph of Breath of Fire’s Disoriented effect now shares Diminishing Returns with all other Mesmerize effects.
- Ring of Peace no longer Silences or Disarms enemies. It now incapacitates targets in the area for 3 seconds, or until the target takes damage. The ability now shares Diminishing Returns with all other Mesmerize effects.
- Spear Hand Strike no longer Silences the target if they’re facing the Monk.
- Spinning Fire Blossom’s Root effect now shares Diminishing Returns with all other Root effects.
- Weakened Blows effect has been removed (affects Keg Smash). Monster damage has been reduced to compensate.
- Glyphs auto-learned. Some, but not all, glyphs will be learned automatically upon levelling:
- 25: Fortuitous Spheres, Rapid Rolling, Afterlife
- 50: Spinning Crane Kick
- 75: Breath of Fire, Mana Tea, Fists of Fury
- Transcendence: Transfer no long has an energy or mana cost. At 100, it will no longer have a cast time, either.
- Perks: As you level from 91-99, you will get a random perk which buffs existing abilities. Once you get to 100, you will have all of the perks.
- All:
- Enhanced Roll: Your Roll now travels the same distance in 25% less time.
- Enhanced Transcendence: The cooldown of Transcendence is lowered by 35 sec, and Transcendence: Transfer is now instant cast.
- Empowered Blackout Kick: Damage of Blackout Kick increased by 20%.
- We’ll discuss spec specific perks later
- Brewmaster:
- Amount of dodge gained per agility reduced by 25%.
- Legacy of the White Tiger (5% Crit) added
- Ability pruning:
- Avert Harm
- Clash
- Power Guard
- Disable
- Vengeance has been removed and replaced by Resolve.
- Resolve: Increases your healing and absorption done to yourself, based on Stamina and damage taken (before avoidance and mitigation) in the last 10 seconds.
- Tank DPS has been increased to compensate for lack of vengeance. Will also gain increased attack power from Mastery. (12% base, increased by mastery).
- The 15% damage nerf from 5.4 has been removed. (No more red numbers!)
- Glyph of Leer of the Ox now also causes Black Ox Statue to passively pulse a minor amount of threat to all enemies within 30 yards.
- Perks:
- Improved Breath of Fire: Your Breath of Fire spell now always applies its damage over time effect to the target.
- Improved Guard: Guard now has 2 charges.
- Improved Dizzying Haze: Dizziying Haze no longer has an energy cost.
- Empowered Keg Smash: Damage of Keg Smash increased by 20%.
- Improved Elusive Brew: Elusive Brew now increases dodge chance by an additional 5%.
- Improved Stance of the Sturdy Ox: Increases the Stamina bonus of Stance of the Sturdy Ox by 20%.
- Level 100 talents:
- Soul Dance: You are now able to shrug off even spells, such that 30% of your normal stagger amount works against magic damage.
- Chi Explosion: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:
- 1+ Chi: Deals Nature damage to an enemy equal to XXXX plus XXXX per Chi consumed.
- 2+ Chi: You also gain Shuffle for 2 sec plus 2 sec per Chi consumed.
- 3+ Chi: Also purifies all of your staggered damage.
- 4 Chi: The damage also hits all enemies within 8 yards of the target.
- Replaces Blackout Kick.
- Chi Serenity: You enter an elevated state of mental and physical serenity for 10 sec. While in this state, all Chi consumptions are instantly refilled.
- Windwalker:
- Ability pruning:
- Rising Sun Kick now also increases magic damage taken by the target by 5%.
- Afterlife’s healing spheres heal for the same amount as other healing spheres instead of 15% max health.
- Storm, Earth, and Fire off the GCD.
- Touch of Death now usable on targets that have 10% or less health remaining or less health than your max health.
- At 10%, will do your max health as damage. Unsure if able to crit/multistrike. (lololol crit + multistrike ToD!)
- Fists of Fury:
- Always deals full damage to primary target. Additional targets still affected by damage split.
- 100% damage increase.
- Glyph of Fists of Fury added: Able to move while channelling, but removes stun effect.
- As mentioned before, FoF will only do one stun per cast.
- Perks:
- Improved Energizing Brew: While Energizing Brew is active, your Multistrike chance is increased by 15%.
- Empowered Chi: Increases your maximum Chi by 1.
- Empowered Spinning Crane Kick: Spinning Crane Kick now deals damage twice as fast, but its duration is reduced by 50%.
- Empowered Rising Sun Kick: Damage of Rising Sun Kick is increased by 20%.
- Empowered Fists of Fury: Damage of Fists of Fury is increased by 20%.
- Empowered Tiger Palm: Increases the damage of Tiger Palm by 20%.
- Level 100 Talents:
- Hurricane Strike: Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of XXXX damage over 2 sec. While kicking, you are immune to movement impairing and loss of control effects.
- Chi Explosion: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:
- 1+ Chi: Deals Nature damage to an enemy equal to XXXX plus XXXX per Chi consumed.
- 2+ Chi: Damaged enemies also take an additional 50% Nature damage over 6 sec.
- 3+ Chi: Also generates a charge of Tigereye Brew.
- 4 Chi: The damage also hits all enemies within 8 yards of the target.
- Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.
- Chi Serenity: You enter an elevated state of mental and physical serenity for 10 sec. While in this state, all Chi consumptions are instantly refilled.
- Mistweaver:
- Resurrection manage cost reduced to 4% of base mana.
- Global Cooldown increased to 1.5 seconds, reduced by haste.
- Stance of the Wise Serpent no longer increases Haste from items by 50%.
- Focus and Harmony is a new passive ability for Mistweaver Monks.
- Focus and Harmony: Haste effects lower the global cooldown of your spells and abilities.
- Crackling Jade Lightning no longer generates Chi for Mistweaver Monks.
- Soothing Mist no longer generates Chi for Mistweaver Monks.
- Thunder Focus Tea now causes the next Renewing Mist to jump up to 4 times (used to cause the next Uplift to refresh the duration of Renewing Mists on all targets).
- Healing Spheres now heal an ally within 12yd (up from 6yd) for 100% (up from 50%) of their normal healing, when they expire.
- Now scales with spell power instead of attack power
- When player runs through multiple, only as many as needed to heal the player to full will be consumed.
- When they expire, range has been increased to 12 yards and the heal effect is full instead of half.
- Detonate Chi is a new spell available to Mistweavers:
- Detonate Chi: Instantly detonate all of your Healing Spheres, causing each of them to heal a nearby ally within 12 yards of the sphere. 15 sec cooldown.
- Stance of the Spirited Crane (Fistweaving):
- Spell Power to Attack Power conversion effect removed from Wise Serpent and only available to Crane.
- Eminence only available in Crane.
- Serpent’s Zeal removed. Eminence always includes auto attacks now.
- Spinning Crane Kick will only do heals in Serpent. (Heal and damage in Crane?)
- Muscle Memory and Vital Mists have been merged and are only available to Crane stance.
- Vital Mists effect is 100%+ dmg to CJL, Tiger Palm triggers the vital mists effect (at 5, free Surging Mist), Blackout kick hits 4 additional targets for 50% damage.
- Serpent Stance exclusive abilities:
- Enveloping mist, renewing mist, soothing mist, uplift.
- Crane exclusive:
- Blackout Kick, Jab, Tiger Palm, (Rising Sun Kick: @Celestalon said it would be there, but not in patch notes).
- Perks:
- Improved Expel Harm: Increases the damage and healing of Expel Harm by 20%.
- Improved Renewing Mist: Increases the duration of Renewing Mist by 2 sec.
- Empowered Tiger Palm: Increases the damage of Tiger Palm by 20%.
- Empowered Surging Mist: Increases the healing of Surging Mist by 20%.
- Improved Life Cocoon: Reduces the cooldown of Life Cocoon by 20 sec.
- Improved Soothing Mist: Increases the healing of Soothing Mist by 20%.
- Level 100 Talents:
- Breath of the Serpent: Your Jade Serpent Statue breathes healing mists toward you, healing allies in a cone within 20 yards for XXXX every 1 sec, split evenly between them. Lasts 10 sec.
- Chi Explosion: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:
- 1+ Chi: Heals an ally for XXXX plus XXXX per Chi consumed.
- 2+ Chi: Healed allies also receive an additional 50% healing over 6 sec.
- 3+ Chi: This healing also heals all allies within 8 yards of the target.
- 4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.
- Replaces Blackout Kick. Chi Explosion is Instant while in Stance of the Spirited Crane.
- Path of Mists: While in combat, you leave a trail of healing spheres behind you as you move, spaced 3 yards apart. These healing spheres last 15 sec.